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1. Missile defense ideas and ramblings... - in Ships and Modules [original thread]
Edited by: Insan Ity on 10/07/2006 19:24:19 Proposed new modules: Laser|Rail|Autocannon Point Defense Turret Skill: Gunnery->Point Defense->Laser|Rail|Autocannon Spec Slot: Hi MW150 Optimal range: 5000m Accuracy falloff: 2000m Damage: 5...
- by Insan Ity - at 2006.07.10 19:23:00
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2. Shield questions - in Ships and Modules [original thread]
Trying again... Situation 1: I have no shield compensation skills (Nothing in Thermic, EM, Explosive, or Kinetic). Invuln Field I -> Show Info Passive resist Kinetic: 1% Passive resist Explosive: 1% Passive resist EM: 1% Passive resist Therm...
- by Insan Ity - at 2006.07.03 22:59:00
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3. Shield questions - in Ships and Modules [original thread]
Anyone?
- by Insan Ity - at 2006.07.03 21:38:00
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4. Shield questions - in Ships and Modules [original thread]
Edited by: Insan Ity on 29/06/2006 22:57:29 So... the Invuln I shield hardener has a passive bonus to all resists of 1% listed. When I fit it... these go away leaving only a 3% bonus to those damage types which I have the shield compensation ...
- by Insan Ity - at 2006.06.29 22:56:00
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5. ECM Fix: ECM Jammers remove active locks, Devs please read - in Ships and Modules [original thread]
Originally by: Guillame Herschel That sounds like a great idea. While we're at it, let's make MWD randomly give you a speed boost somewhere between 110% and 550%. Cap boosters should sometimes give you only half the charge, and turrets an...
- by Insan Ity - at 2006.06.17 01:38:00
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6. ECM Fix: ECM Jammers remove active locks, Devs please read - in Ships and Modules [original thread]
Originally by: Bren Kasir You're most welcome. I do however disagree on your idea of how you'd get feedback from the effectiveness of your jammers. ECM used in fleet battles (its ideal location) doesn't reduce damage messages or stabilise ...
- by Insan Ity - at 2006.06.17 00:07:00
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7. ECM Fix: ECM Jammers remove active locks, Devs please read - in Ships and Modules [original thread]
Originally by: Bren Kasir Seriously consider what would happen if each ECM module reduced your ship's scan resolution by 25% unless you were flying an ECM specific vessel. Use of ECM at all would be far less common as it would necessitate ...
- by Insan Ity - at 2006.06.16 23:47:00
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8. ECM Fix: ECM Jammers remove active locks, Devs please read - in Ships and Modules [original thread]
Originally by: Bren Kasir The 20 second jam is not a problem. If you're going to burn huge amounts of cap trying to fill space with jamming so that a ship or two can't hit you (oh and their friends still can and you can't tank) then you sh...
- by Insan Ity - at 2006.06.16 23:45:00
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9. ECM Fix: ECM Jammers remove active locks, Devs please read - in Ships and Modules [original thread]
Originally by: Bren Kasir Again here's the key issue: the ECM/Nos/Drone domi is one of the most lethal platforms about (of course only if it gets within 20km or drone range). *shrugs* My proposal directly addresses this issue. In my s...
- by Insan Ity - at 2006.06.16 23:36:00
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10. ECM Fix: ECM Jammers remove active locks, Devs please read - in Ships and Modules [original thread]
Edited by: Insan Ity on 16/06/2006 23:33:34 Edited by: Insan Ity on 16/06/2006 23:33:08 Originally by: "Bren Kasir" The problem with this idea, and with many others posted recently, is that if ECM is a partial jam only then it's im...
- by Insan Ity - at 2006.06.16 23:32:00
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11. ECM Fix: ECM Jammers remove active locks, Devs please read - in Ships and Modules [original thread]
Edited by: Insan Ity on 16/06/2006 23:06:10 Edited by: Insan Ity on 16/06/2006 23:05:41 Proposal: ECM Jammers will be changed to instead of completely shutting down a ship to removing a set # of active target locks. The lock removed would ...
- by Insan Ity - at 2006.06.16 23:05:00
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12. My ECM solotion, devs plz look. - in Ships and Modules [original thread]
Originally by: Mark A Alternatives like reducing number of locks are non-starters - how many times do you actually have 6 targets locked when not NPCing? That's an easy fix. Just allow multiple locks on the same target. That actua...
- by Insan Ity - at 2006.06.16 22:49:00
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13. ECM driving me crazy... - in Ships and Modules [original thread]
Originally by: Maya Rkell Insan Ity, pretty similar to my partial jam idea. Except I'd not drop the lock, as above just prevent module activation. That doesn't make any RP sense though. ECM isn't going to disable ship systems... its go...
- by Insan Ity - at 2006.06.16 17:58:00
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14. ECM driving me crazy... - in Ships and Modules [original thread]
Proposed in other EW thread: Change effect of ECM jammers to cause random lock loss. This reduces the overwhelming power of ECM while still allowing them to have additive effects and keeps the random factor possible, while reducing the chance of ...
- by Insan Ity - at 2006.06.16 16:27:00
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15. Make Charisma the "loot" statistic. - in Skill Discussions [original thread]
Eve is currently lacking a realistic gang loot system. In most other MMORPGs, loot when in a gang/group/party is distributed evenly to all members of the group, with loot being flagged to a certain gang/group/party member at the time of drop. E...
- by Insan Ity - at 2006.06.02 17:46:00
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16. Petition: In space, no one can hear you scream... - in EVE General Discussion [original thread]
Originally by: Morgana Janan Well, in the fiction they explain that the sounds arn't real. They're actually simulated by the pod's interface with the pilot (that'd be you) because the human brain has trouble with the extended silence of sp...
- by Insan Ity - at 2006.05.30 20:50:00
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17. Petition: In space, no one can hear you scream... - in EVE General Discussion [original thread]
So why, exactly, can I hear my missiles hitting a target? I'd propose removing all "sounds" from the game that aren't realistic. Thus, the only thing I should hear is the horrible sounds of my ship being plastered by missiles/lasers/guns/etc. I...
- by Insan Ity - at 2006.05.30 20:16:00
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18. Target Painters? - in Ships and Modules [original thread]
Can anyone confirm?
- by Insan Ity - at 2006.05.30 02:46:00
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19. Target Painters? - in Ships and Modules [original thread]
Do the effects stack on the same target?
- by Insan Ity - at 2006.05.30 02:38:00
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20. EW - in Ships and Modules [original thread]
Originally by: Hugh Ruka I have yet to see a proposal for ECM change that will not screw over the specialised ships (or some of them). Only one viable I see is to make multispecs like covops cloaks (only for specialist ships), while racial...
- by Insan Ity - at 2006.05.29 01:16:00
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